Sign in
wishvane

How many copies did Life is Strange: True Colors sell?

Estimated copies sold
≈ 418k–679k
$6.9M–$18.5M after Steam's cut $12.5M–$28.5M before the cut
from 17k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Life is Strange: True Colors out and predicted the genre from its 8 similar games. Every figure here, including Life is Strange: True Colors's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 832k–1.7M
best case 11.3M (Life is Strange - Episode 1)
Games like Life is Strange: True Colors

The middle of these games

≈ 832k–1.7M copies

≈ $10.9M–$17.1M after Steam's cut

from ~38k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Life is Strange - Episode 1 at ≈ 8.6M–13.9M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 611 to 27k.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (7 of 8) and Story Rich (7 of 8).
The winners
Winners here lead with Story Rich + Choices Matter. The breakout hits carry Time Travel + Great Soundtrack + Atmospheric; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Life is Strange 2
2018
Est. copies
≈ 1.2M–2.0M
SteamSpy 10M–20M
Est. revenue
Free
Free
41k reviews
Very Positive
Choices MatterStory Rich
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
The Walking Dead: The Final Season
2018
Est. copies
≈ 653k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.5M–$14.8M before the cut
$19.99
21k reviews
Overwhelmingly Positive
Story RichChoices Matter
Dragon Age™: The Veilguard
2024
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
$18.4M–$49.4M after Steam's cut $33.4M–$76.0M before the cut
$59.99
45k reviews
Mixed
LGBTQ+Fantasy
Life is Strange - Episode 1
2015
Est. copies
≈ 8.6M–13.9M
4.6x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
176k reviews
Overwhelmingly Positive
Story RichChoices Matter
Dragon Age™ Inquisition
2020
Est. copies
≈ 530k–861k
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.7M after Steam's cut $10.6M–$24.1M before the cut
$39.99
21k reviews
Mostly Positive
RPGCharacter Customization
The Quarry
2022
Est. copies
≈ 616k–1.0M
SteamSpy 500k–1M
Est. revenue
$10.2M–$27.3M after Steam's cut $18.5M–$42.0M before the cut
$59.99
25k reviews
Very Positive
Choices MatterMultiple Endings
Life is Strange: Before the Storm
2017
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before the cut
$16.99
38k reviews
Very Positive
Story RichChoices Matter

Sizing up your own game? See what its genre can realistically do before you build it.