Sign in
wishvane

How many copies did 寄甡 Symbiotic Love sell?

Estimated copies sold
≈ 48k–78k
$92k–$247k after Steam's cut $167k–$380k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 寄甡 Symbiotic Love out and predicted the genre from its 8 similar games. Every figure here, including 寄甡 Symbiotic Love's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 269k–490k
best case 2.1M (VA-11 Hall-A: Cyberpunk Bartender Action)
Games like 寄甡 Symbiotic Love

The middle of these games

≈ 269k–490k copies

≈ $1.6M–$2.0M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: VA-11 Hall-A: Cyberpunk Bartender Action at ≈ 1.6M–2.6M copies, ≈ $6.6M–$17.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 621 to 2k.
The genre you'd be entering
Your set
Your set clusters on LGBTQ+ (7 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Cyberpunk + Visual Novel, priced around $15. The breakout hits carry Cyberpunk + Dystopian + Pixel Graphics; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Coffee Talk
2020
Est. copies
≈ 311k–505k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$12.99
13k reviews
Very Positive
ConversationPixel Graphics
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Dream Daddy: A Dad Dating Simulator
2017
Est. copies
≈ 215k–350k
SteamSpy 1M–2M
Est. revenue
$888k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$14.99
6k reviews
Very Positive
LGBTQ+Dating Sim
BAD END THEATER
2021
Est. copies
≈ 249k–404k
SteamSpy 200k–500k
Est. revenue
$683k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
10k reviews
Overwhelmingly Positive
Multiple EndingsVisual Novel
missed messages.
2019
Est. copies
≈ 447k–727k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Overwhelmingly Positive
Free to PlayVisual Novel
Monster Prom
2018
Est. copies
≈ 436k–708k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before the cut
$11.99
14k reviews
Very Positive
Dating SimComedy
Blush Blush
2020
Est. copies
≈ 188k–306k
SteamSpy 500k–1M
Est. revenue
Free
Free
8k reviews
Very Positive
Sexual ContentLGBTQ+
Marco & The Galaxy Dragon
2020
Est. copies
≈ 195k–316k
SteamSpy 50k–100k
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$19.99
8k reviews
Overwhelmingly Positive
Visual NovelAnime

Sizing up your own game? See what its genre can realistically do before you build it.