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How many copies did Intergalactic Fishing sell?

Estimated copies sold
≈ 10k–16k
$41k–$110k after Steam's cut $74k–$169k before the cut
from 400 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Intergalactic Fishing out and predicted the genre from its 8 similar games. Every figure here, including Intergalactic Fishing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–10k
best case 21k (Ecosystem)
Games like Intergalactic Fishing

The middle of these games

≈ 2k–10k copies

≈ $7k–$57k after Steam's cut

from ~150 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Ecosystem at ≈ 16k–26k copies, ≈ $86k–$232k after Steam's cut.

What it took to get here
About half the games that made it here had over 48 reviews in their first month; the spread ran 18 to 477.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Colony Sim + Automation, priced around $20.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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