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How many copies did Ecosystem sell?

Estimated copies sold
≈ 16k–26k
$86k–$232k after Steam's cut $157k–$357k before the cut
from 633 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ecosystem out and predicted the genre from its 8 similar games. Every figure here, including Ecosystem's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 897k–1.2M
best case 1.3M (Timberborn)
Games like Ecosystem

The middle of these games

≈ 897k–1.2M copies

≈ $8.3M–$14.0M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Timberborn at ≈ 1.0M–1.7M copies, ≈ $9.8M–$26.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 1k to 38k.
The genre you'd be entering
Your set
Your set clusters on City Builder (6 of 8) and Management (6 of 8).
The winners
Winners here lead with City Builder + Voxel, priced around $35.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Base-BuildingAutomation

Sizing up your own game? See what its genre can realistically do before you build it.