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How many copies did Almost There: The Platformer sell?

Estimated copies sold
≈ 14k–23k
$38k–$103k after Steam's cut $70k–$159k before the cut
from 486 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Almost There: The Platformer out and predicted the genre from its 8 similar games. Every figure here, including Almost There: The Platformer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–8k
best case 3.2M (Super Meat Boy)
Games like Almost There: The Platformer

The middle of these games

≈ 3k–8k copies

≈ $11k–$58k after Steam's cut

from ~102 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Super Meat Boy at ≈ 2.5M–4.0M copies, ≈ $10.2M–$27.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 60 reviews in their first month; the spread ran 39 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (8 of 8) and Precision Platformer (8 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $13. The breakout hits carry Artificial Intelligence + Funny; a typical game here doesn't.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

iZBOT
2015
Est. copies
≈ 14k–23k
2.8x vs typical
SteamSpy under 20k
Est. revenue
$46k–$123k after Steam's cut $83k–$190k before the cut
$11.99
285 reviews
Very Positive
Ingression
2024
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$9.99
104 reviews
Very Positive
Super Meat Boy
2010
Est. copies
≈ 2.5M–4.0M
383x vs typical
SteamSpy 2M–5M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.1M before the cut
$14.99
39k reviews
Very Positive
Tiny Thor
2023
Est. copies
≈ 7k–12k
2.8x vs typical
SteamSpy under 20k
Est. revenue
$39k–$105k after Steam's cut $71k–$161k before the cut
$19.99
286 reviews
Very Positive
Sockventure
2021
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before the cut
$14.99
90 reviews
Very Positive
Philophobia: The Fear of Love
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before the cut
$11.99
71 reviews
Very Positive
Will You Snail?
2022
Est. copies
≈ 70k–114k
28x vs typical
SteamSpy 100k–200k
Est. revenue
$212k–$570k after Steam's cut $386k–$877k before the cut
$10.99
3k reviews
Overwhelmingly Positive
Artificial IntelligencePrecision Platformer
AFTERGRINDER
2017
Est. copies
≈ 3k–6k
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$2.99
100 reviews
Mostly Positive
Precision PlatformerScore Attack

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