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How many copies did Philophobia: The Fear of Love sell?

Estimated copies sold
≈ 2k–3k
$6k–$16k after Steam's cut $11k–$24k before the cut
from 71 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Philophobia: The Fear of Love out and predicted the genre from its 8 similar games. Every figure here, including Philophobia: The Fear of Love's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 268k–1.4M
best case 5.8M (Celeste)
Games like Philophobia: The Fear of Love

The middle of these games

≈ 268k–1.4M copies

≈ $1.2M–$10.9M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Celeste at ≈ 4.4M–7.2M copies, ≈ $24.5M–$65.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Platformer (8 of 8) and Precision Platformer (6 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $20.
The era
The games you compared span 2010 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Thomas Was Alone
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PlatformerNarration
Super Meat Boy
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≈ 2.5M–4.0M
3.9x vs typical
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Electronic Super Joy
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≈ 207k–337k
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$455k–$1.2M after Steam's cut $828k–$1.9M before the cut
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PlatformerIndie
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
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≈ 194k–316k
SteamSpy 20k–50k
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Celeste
2018
Est. copies
≈ 4.4M–7.2M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
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Pogostuck: Rage With Your Friends
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≈ 184k–300k
SteamSpy 200k–500k
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Jump King
2019
Est. copies
≈ 386k–627k
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$12.99
13k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.