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How many copies did Flower sell?

Estimated copies sold
≈ 147k–238k
$282k–$758k after Steam's cut $512k–$1.2M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Flower out and predicted the genre from its 8 similar games. Every figure here, including Flower's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–23k
best case 40k (PLAYNE : The Meditation Game)
Games like Flower

The middle of these games

≈ 3k–23k copies

≈ $13k–$181k after Steam's cut

from ~190 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: PLAYNE : The Meditation Game at ≈ 30k–49k copies, ≈ $125k–$335k after Steam's cut.

What it took to get here
About half the games that made it here had over 41 reviews in their first month; the spread ran 19 to 411.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Exploration (6 of 8) and Nature (6 of 8).
The winners
Winners here lead with Philosophical + Story Rich, priced around $15.
The era
The games you compared span 2018 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
≈ 2k–4k
SteamSpy 20k–50k
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$2k–$5k after Steam's cut $3k–$8k before the cut
$2.99
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AdventureExploration
Tomb Explorer VR
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VRPhysics
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AtmosphericVR
cyubeVR
2018
Est. copies
≈ 34k–56k
6.0x vs typical
SteamSpy 100k–200k
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$284k–$763k after Steam's cut $516k–$1.2M before the cut
$29.99
1k reviews
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VRBuilding
Subside
2024
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≈ 13k–21k
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Morels: The Hunt
2019
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≈ 8k–13k
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SimulationAdventure
PLAYNE : The Meditation Game
2020
Est. copies
≈ 30k–49k
6.4x vs typical
SteamSpy under 20k
Est. revenue
$125k–$335k after Steam's cut $227k–$516k before the cut
$14.99
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RelaxingSingleplayer
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≈ 2k–4k
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$6k–$17k after Steam's cut $12k–$26k before the cut
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SimulationLife Sim

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