wishvane
How many copies did Subside sell?
Estimated copies sold
≈ 12k–20k
$84k–$225k net $152k–$347k gross
from 508 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Subside out and predicted the genre from its 8 similar games. Every figure here, including Subside's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–60k
best case 693k (WRC 7 FIA World Rally Championship)
The Simulation lane

A niche genre: modest ceilings, most sell around 37k copies, so plan for a small audience.

A typical game
≈ 37k copies
≈ $167k after Steam's cut
from ~766 reviews
Best case
≈ 693k copies
WRC 7 FIA World Rally Championship · ≈ $5.4M after Steam's cut
from 15k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Racing + Automobile Sim, priced around $20.
  • The breakout hits carry Racing + Automobile Sim + Offroad; a typical game here doesn't.
  • The games you compared span 2014 to 2022, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2017
Est. copies
≈ 528k–858k
20x vs typical
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.8M net $5.3M–$12.0M gross
$19.99
15k reviews
Very Positive
RacingAutomobile Sim +6
2020
Est. copies
≈ 16k–27k
SteamSpy 50k–100k
Est. revenue
$90k–$243k net $164k–$374k gross
$19.99
623 reviews
Mostly Positive
CombatOpen World +6
2022
Est. copies
≈ 28k–46k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$156k–$420k net $284k–$647k gross
$19.99
1k reviews
Very Positive
Co-opSubmarine +6
2019
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$24k–$65k net $44k–$99k gross
$8.99
337 reviews
Very Positive
VRAdventure +6
2018
Est. copies
≈ 9k–15k
SteamSpy 0–20k
Est. revenue
$50k–$135k net $91k–$207k gross
$19.99
300 reviews
Very Positive
SimulationAction +2
2016
Est. copies
≈ 51k–83k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
VRSimulation +6
2014
Est. copies
≈ 40k–65k
SteamSpy 200k–500k
Est. revenue
Free
Free
766 reviews
Mixed
SimulationAdventure +6
2019
Est. copies
≈ 60k–97k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$575k–$1.5M net $1.0M–$2.4M gross
$34.99
2k reviews
Very Positive
SimulationNaval Combat +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples