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How many copies did Subside sell?

Estimated copies sold
≈ 13k–21k
$89k–$240k after Steam's cut $162k–$369k before the cut
from 523 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Subside out and predicted the genre from its 8 similar games. Every figure here, including Subside's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–63k
best case 708k (WRC 7 FIA World Rally Championship)
Games like Subside

The middle of these games

≈ 17k–63k copies

≈ $93k–$297k after Steam's cut

from ~768 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: WRC 7 FIA World Rally Championship at ≈ 539k–876k copies, ≈ $3.0M–$8.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and VR (6 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20. The breakout hits carry Racing + Automobile Sim + Offroad; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

WRC 7 FIA World Rally Championship
2017
Est. copies
≈ 539k–876k
20x vs typical
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.3M before the cut
$19.99
16k reviews
Very Positive
RacingAutomobile Sim
The Falconeer: Revolution Remaster
2020
Est. copies
≈ 16k–25k
SteamSpy 50k–100k
Est. revenue
$85k–$230k after Steam's cut $155k–$354k before the cut
$19.99
627 reviews
Mostly Positive
CombatOpen World
IronWolf VR
2022
Est. copies
≈ 29k–48k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$161k–$433k after Steam's cut $293k–$666k before the cut
$19.99
1k reviews
Very Positive
Co-opSubmarine
FREEDIVER: Triton Down
2019
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$24k–$65k after Steam's cut $44k–$100k before the cut
$8.99
340 reviews
Very Positive
VRAdventure
Titanic VR
2018
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$50k–$136k after Steam's cut $92k–$209k before the cut
$19.99
302 reviews
Very Positive
SimulationAction
theBlu
2016
Est. copies
≈ 53k–86k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
World of Diving
2014
Est. copies
≈ 43k–70k
SteamSpy 200k–500k
Est. revenue
Free
Free
768 reviews
Mixed
SimulationAdventure
Wolfpack
2019
Est. copies
≈ 60k–98k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$579k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$34.99
2k reviews
Very Positive
SimulationNaval Combat

Sizing up your own game? See what its genre can realistically do before you build it.