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How many copies did Starblazer sell?

Estimated copies sold
≈ 868–1k
from 35 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Starblazer out and predicted the genre from its 8 similar games. Every figure here, including Starblazer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 924–6k
best case 31k (BattleGroupVR)
Games like Starblazer

The middle of these games

≈ 924–6k copies

≈ $4k–$38k after Steam's cut

from ~55 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: BattleGroupVR at ≈ 24k–38k copies, ≈ $162k–$435k after Steam's cut.

What it took to get here
About half the games that made it here had over 16 reviews in their first month; the spread ran 1 to 780.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and RTS (7 of 8).
The winners
Winners here lead with Space Sim + Space, priced around $25.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Saga of the Void: Admirals
2017
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$2k–$7k after Steam's cut $5k–$10k before the cut
$7.99
33 reviews
Positive
StrategyVR
Eternal Starlight VR
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before the cut
$14.99
76 reviews
Very Positive
VRRTS
IRON GUARD
2021
Est. copies
≈ 4k–6k
2.9x vs typical
SteamSpy under 20k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before the cut
$14.99
157 reviews
Very Positive
Far Beyond: A space odyssey VR
2016
Est. copies
≈ 7k–12k
3.1x vs typical
SteamSpy under 20k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before the cut
$12.99
171 reviews
Mixed
AdventureSimulation
BattleGroupVR
2023
Est. copies
≈ 24k–38k
17x vs typical
SteamSpy 20k–50k
Est. revenue
$162k–$435k after Steam's cut $294k–$669k before the cut
$24.99
949 reviews
Very Positive
Space SimSpace
Expansion VR
2024
Est. copies
≈ 546–887
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$14.99
22 reviews
Mostly Positive
StrategyRTS
Parabellum Galaxia
2023
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
Free
Free
1 reviews
1 user reviews
Early AccessSpace
void LINK
2017
Est. copies
≈ 757–1k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$9.99
22 reviews
Positive
StrategyIndie

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