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How many copies did Expansion VR sell?

Estimated copies sold
≈ 546–887
$2k–$6k after Steam's cut $4k–$9k before the cut
from 22 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Expansion VR out and predicted the genre from its 8 similar games. Every figure here, including Expansion VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 260–2k
best case 539k (Desperados III)
Games like Expansion VR

The middle of these games

≈ 260–2k copies

≈ $1k–$4k after Steam's cut

from ~25 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Desperados III at ≈ 411k–668k copies, ≈ $4.5M–$12.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 3k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Real Time Tactics (8 of 8) and VR (5 of 8).
The winners
Winners here lead with Real Time Tactics + Stealth, priced around $40. The breakout hits carry Stealth + Western + Tactical; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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