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How big is Champions Online?

Estimated owners
≈ 277k–450k
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Champions Online out and predicted the genre from its 8 similar games. Every figure here, including Champions Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7.3M–17.9M
best case 20.6M (Monster Hunter: World)
Games like Champions Online

The middle of these games

≈ 7.3M–17.9M copies

≈ $70.5M–$161.7M after Steam's cut

from ~237k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Monster Hunter: World at ≈ 15.7M–25.5M copies, ≈ $129.4M–$347.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 128k reviews in their first month; the spread ran 102k to 145k.
The genre you'd be entering
Your set
Your set clusters on MMORPG (6 of 8) and Character Customization (4 of 8).
The winners
Winners here lead with Co-op + Open World, priced around $30.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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