Sign in
wishvane

How many copies did Rhythm Nights sell?

Estimated copies sold
≈ 58–94
$80–$213 after Steam's cut $145–$328 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rhythm Nights out and predicted the genre from its 8 similar games. Every figure here, including Rhythm Nights's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 89k–218k
best case 4.7M (Soundpad)
Games like Rhythm Nights

The middle of these games

≈ 89k–218k copies

≈ $883k–$1.5M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Soundpad at ≈ 3.6M–5.8M copies, ≈ $4.9M–$13.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (6 of 8).
The winners
Winners here lead with Music, priced around $12. The breakout hits carry Utilities + Audio Production + Software; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2019. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soundpad
2017
Est. copies
≈ 3.6M–5.8M
44x vs typical
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before the cut
$4.99
104k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Thumper
2016
Est. copies
≈ 183k–298k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
4k reviews
Very Positive
RhythmIndie
Just Dance 2017
2016
Est. copies
≈ 84k–136k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Mostly Positive
MusicMultiplayer
McOsu
2017
Est. copies
≈ 220k–358k
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Audioshield
2016
Est. copies
≈ 114k–185k
SteamSpy 100k–200k
Est. revenue
$626k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.99
3k reviews
Very Positive
IndieVR
NEKOPALIVE
2016
Est. copies
≈ 62k–101k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
AnimeFree to Play
Synth Riders
2019
Est. copies
≈ 48k–78k
SteamSpy 100k–200k
Est. revenue
$331k–$890k after Steam's cut $602k–$1.4M before the cut
$24.99
2k reviews
Very Positive
VRRhythm
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
32x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See what its genre can realistically do before you build it.