Sign in
wishvane

How many copies did Undisputed sell?

Estimated copies sold
≈ 563k–915k
$7.7M–$20.8M after Steam's cut $14.1M–$32.0M before the cut
from 23k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Undisputed out and predicted the genre from its 8 similar games. Every figure here, including Undisputed's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 214k–393k
best case 2.6M (Street Fighter™ 6)
Games like Undisputed

The middle of these games

≈ 214k–393k copies

≈ $3.0M–$5.0M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is 3D Fighter (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Street Fighter™ 6 at ≈ 2.0M–3.2M copies, ≈ $21.5M–$57.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 658 to 48k.
The genre you'd be entering
Your set
Your set clusters on 3D Fighter (3 of 8) and Fighting (3 of 8).
The winners
Winners here lead with 2D Fighter + Fighting, priced around $40. The breakout hits carry Action + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Freestyle 2: Street Basketball
2015
Est. copies
≈ 622k–1.0M
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
13k reviews
Mostly Positive
BasketballSports
Street Fighter™ 6
2023
Est. copies
≈ 2.0M–3.2M
9.3x vs typical
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.8M after Steam's cut $39.1M–$89.0M before the cut
$39.99
79k reviews
Very Positive
2D FighterFighting
DRAGON BALL: Sparking! ZERO
2024
Est. copies
≈ 1.8M–2.9M
8.5x vs typical
SteamSpy 2M–5M
Est. revenue
$24.7M–$66.5M after Steam's cut $45.0M–$102.3M before the cut
$49.99
73k reviews
Very Positive
AnimeAction
Divine Knockout (DKO)
2022
Est. copies
≈ 163k–266k
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Mixed
Action3D Fighter
Hellish Quart
2021
Est. copies
≈ 211k–342k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
Judgment
2022
Est. copies
≈ 300k–487k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.6M before the cut
$39.99
12k reviews
Very Positive
ActionAdventure
Chivalry 2
2022
Est. copies
≈ 1.5M–2.4M
6.9x vs typical
SteamSpy 2M–5M
Est. revenue
$16.0M–$42.9M after Steam's cut $29.0M–$66.0M before the cut
$39.99
58k reviews
Mostly Positive
SwordplayMedieval
Gladio and Glory
2021
Est. copies
≈ 104k–169k
SteamSpy 50k–100k
Est. revenue
Free
Free
4k reviews
Very Positive
Early AccessPvP

Sizing up your own game? See what its genre can realistically do before you build it.