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How many copies did Unrailed! sell?

Estimated copies sold
≈ 489k–794k
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
from 20k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Unrailed! out and predicted the genre from its 8 similar games. Every figure here, including Unrailed!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 156k–378k
best case 567k (Choo-Choo Charles)
Games like Unrailed!

The middle of these games

≈ 156k–378k copies

≈ $1.6M–$3.3M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Choo-Choo Charles at ≈ 432k–701k copies, ≈ $2.4M–$6.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 803 to 8k.
The genre you'd be entering
Your set
Your set clusters on Trains (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Survival Horror + Horror, priced around $20.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 100k–200k
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$726k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
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Early AccessSimulation
OpenTTD
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2.2x vs typical
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Pandemic Express - Zombie Escape
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MultiplayerCo-op
Choo-Choo Charles
2022
Est. copies
≈ 432k–701k
2.3x vs typical
SteamSpy 500k–1M
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$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
17k reviews
Very Positive
Railway Empire 2
2023
Est. copies
≈ 66k–107k
SteamSpy 100k–200k
Est. revenue
$903k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$49.99
3k reviews
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SimulationStrategy
Train Sim World® 2
2020
Est. copies
≈ 205k–333k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before the cut
$19.99
8k reviews
Very Positive
SimulationTrains
Voidtrain
2025
Est. copies
≈ 244k–396k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.4M after Steam's cut $3.7M–$8.3M before the cut
$29.99
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Open World Survival CraftCo-op
Train Sim World® 2020
2017
Est. copies
≈ 241k–391k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
Mostly Positive
SimulationTrains

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