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How many copies did Train Sim World® 2 sell?

Estimated copies sold
≈ 205k–333k
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Train Sim World® 2 out and predicted the genre from its 8 similar games. Every figure here, including Train Sim World® 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 179k–367k
best case 1.2M (Transport Fever 2)
Games like Train Sim World® 2

The middle of these games

≈ 179k–367k copies

≈ $1.6M–$5.7M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Transport Fever 2 at ≈ 934k–1.5M copies, ≈ $10.3M–$27.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 669 to 17k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Trains (7 of 8).
The winners
Winners here lead with Simulation, priced around $40. The breakout hits carry Strategy; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
4.6x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
Transport Fever
2016
Est. copies
≈ 451k–733k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 673k–1.1M
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.5M–$30.6M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation
Train Sim World® 2020
2017
Est. copies
≈ 241k–391k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
Mostly Positive
SimulationTrains
SimRail - The Railway Simulator
2024
Est. copies
≈ 136k–221k
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$34.99
5k reviews
Very Positive
TrainsSimulation
Derail Valley
2019
Est. copies
≈ 279k–454k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before the cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Train Sim World® 3
2022
Est. copies
≈ 115k–186k
SteamSpy 100k–200k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$24.99
5k reviews
Mostly Positive
SimulationTrains
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
4.2x vs typical
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$48.9M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

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