wishvane
How many copies did Train Sim World® 2 sell?
Estimated copies sold
≈ 218k–354k
$1.2M–$3.2M net $2.2M–$4.9M gross
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Train Sim World® 2 out and predicted the genre from its 8 similar games. Every figure here, including Train Sim World® 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 169k–348k
best case 1.2M (Transport Fever 2)
The Simulation lane

A solid, mid-sized genre: most sell around 316k copies, with a few that break out far above.

A typical game
≈ 316k copies
≈ $2.3M after Steam's cut
from ~7k reviews
Best case
≈ 1.2M copies
Transport Fever 2 · ≈ $18.7M after Steam's cut
from 32k reviews
A breakout hit, far above a typical game.

5 of your 8 games sit in the typical range; 3 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Simulation, priced around $40.
  • The breakout hits carry Strategy; a typical game here doesn't.
  • The games you compared span 2015 to 2024, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2019
Est. copies
≈ 921k–1.5M
4.6x vs typical
SteamSpy 1M–2M
Est. revenue
$10.1M–$27.2M net $18.4M–$41.9M gross
$39.99
32k reviews
Very Positive
SimulationStrategy +6
2016
Est. copies
≈ 433k–704k
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.6M net $6.5M–$14.8M gross
$29.99
11k reviews
Very Positive
FlightCity Builder +6
2024
Est. copies
≈ 634k–1.0M
3.8x vs typical
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.7M net $12.7M–$28.8M gross
$39.99
26k reviews
Very Positive
StrategySimulation +6
2017
Est. copies
≈ 240k–391k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M net $1.6M–$3.6M gross
$12.99
7k reviews
Mostly Positive
SimulationTrains +6
2024
Est. copies
≈ 129k–209k
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.3M net $2.2M–$5.1M gross
$34.99
5k reviews
Very Positive
TrainsSimulation +6
2019
Est. copies
≈ 265k–430k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.8M net $5.3M–$12.0M gross
$39.99
9k reviews
Overwhelmingly Positive
Early AccessTrains +6
2022
Est. copies
≈ 111k–180k
SteamSpy 100k–200k
Est. revenue
$761k–$2.0M net $1.4M–$3.1M gross
$24.99
5k reviews
Mostly Positive
SimulationTrains +6
2015
Est. copies
≈ 1.4M–2.2M
4.2x vs typical
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.1M net $20.3M–$46.3M gross
$29.99
29k reviews
Mostly Positive
SimulationTrains +6

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Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples