Sign in
wishvane

How many copies did Startup Valley Adventure sell?

Estimated copies sold
≈ 893–1k
$3k–$9k after Steam's cut $6k–$13k before the cut
from 36 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Startup Valley Adventure out and predicted the genre from its 5 similar games. Every figure here, including Startup Valley Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 114k–295k
best case 373k (Reventure)
Games like Startup Valley Adventure

The middle of these games

≈ 114k–295k copies

≈ $440k–$1.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 5 of your similar games are hits.

Best case: Reventure at ≈ 284k–462k copies, ≈ $964k–$2.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 55 to 2k.
The genre you'd be entering
Your set
Your set clusters on Comedy (5 of 5) and Multiple Endings (3 of 5).
The winners
Winners here lead with Multiple Endings + Comedy, priced around $12.
The era
The games you compared span 2018 to 2024, and 1 of your 5 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Monster Prom 2: Monster Camp
2020
Est. copies
≈ 152k–247k
SteamSpy 200k–500k
Est. revenue
$501k–$1.3M after Steam's cut $912k–$2.1M before the cut
$11.99
6k reviews
Overwhelmingly Positive
Dating SimLGBTQ+
Reventure
2019
Est. copies
≈ 284k–462k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$964k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$12.34
10k reviews
Very Positive
AdventureIndie
Super Seducer : How to Talk to Girls
2018
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$195k–$526k after Steam's cut $355k–$809k before the cut
$12.99
2k reviews
Very Positive
Sexual ContentSimulation
Class of '09
2021
Est. copies
≈ 225k–365k
SteamSpy 200k–500k
Est. revenue
$617k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$9.99
9k reviews
Very Positive
CasualChoose Your Own Adventure
Class of '09: The Flip Side
2024
Est. copies
≈ 87k–141k
SteamSpy 100k–200k
Est. revenue
$239k–$642k after Steam's cut $434k–$987k before the cut
$9.99
4k reviews
Mixed
ComedyVisual Novel

Sizing up your own game? See what its genre can realistically do before you build it.