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wishvane

How many copies did Game Studio Simulator(我要做游戏) sell?

Estimated copies sold
≈ 5k–8k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 180 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Game Studio Simulator(我要做游戏) out and predicted the genre from its 8 similar games. Every figure here, including Game Studio Simulator(我要做游戏)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.7M
best case 5.2M (Goat Simulator)
Games like Game Studio Simulator(我要做游戏)

The middle of these games

≈ 1.1M–1.7M copies

≈ $6.1M–$9.6M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Goat Simulator at ≈ 3.9M–6.4M copies, ≈ $10.8M–$29.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sandbox (3 of 8).
The winners
Winners here lead with Simulation, priced around $15. The breakout hits carry Sandbox + Physics + Destruction; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Who's Your Daddy?!
2016
Est. copies
≈ 1.3M–2.2M
SteamSpy 2M–5M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$9.99
32k reviews
Mostly Positive
FunnyMultiplayer
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.6M–$44.7M before the cut
$9.99
70k reviews
Very Positive
SimulationFunny
Besiege
2020
Est. copies
≈ 1.3M–2.1M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
NBA 2K20
2019
Est. copies
≈ 1.7M–2.8M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports
Sultan's Game
2025
Est. copies
≈ 868k–1.4M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.7M before the cut
$24.99
35k reviews
Very Positive
Beholder
2016
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.3M after Steam's cut $9.0M–$20.5M before the cut
$13.99
31k reviews
Very Positive
Dystopian Choices Matter
Graveyard Keeper
2018
Est. copies
≈ 1.7M–2.7M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.7M after Steam's cut $16.7M–$38.1M before the cut
$19.99
55k reviews
Very Positive
Pixel GraphicsCrafting
Chinese Parents
2018
Est. copies
≈ 821k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before the cut
$9.99
27k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.