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How many copies did Goat Simulator sell?

Estimated copies sold
≈ 3.9M–6.4M
$10.8M–$29.1M after Steam's cut $19.6M–$44.7M before the cut
from 70k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Goat Simulator out and predicted the genre from its 8 similar games. Every figure here, including Goat Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.0M–10.1M
best case 12.1M (VRChat)
Games like Goat Simulator

The middle of these games

≈ 3.0M–10.1M copies

≈ $12.5M–$71.0M after Steam's cut

from ~95k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: VRChat at ≈ 9.2M–15.0M copies.

The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with VR + Anime.
The era
The games you compared span 2008 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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NudityMature

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