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How many copies did Chinese Parents sell?

Estimated copies sold
≈ 821k–1.3M
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before the cut
from 27k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chinese Parents out and predicted the genre from its 8 similar games. Every figure here, including Chinese Parents's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 98k–538k
best case 56.5M (Stardew Valley)
Games like Chinese Parents

The middle of these games

≈ 98k–538k copies

≈ $512k–$783k after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Life Sim (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 1k to 2k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Farming Sim + Agriculture + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Office Life
2024
Est. copies
≈ 53k–85k
SteamSpy 50k–100k
Est. revenue
$289k–$777k after Steam's cut $525k–$1.2M before the cut
$19.99
2k reviews
Very Positive
Story RichLife Sim
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
111x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Comedy Night
2017
Est. copies
≈ 320k–519k
SteamSpy 500k–1M
Est. revenue
$439k–$1.2M after Steam's cut $797k–$1.8M before the cut
$4.99
9k reviews
Mostly Positive
CasualComedy
Placid Plastic Duck Simulator
2022
Est. copies
≈ 500k–813k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$274k–$736k after Steam's cut $498k–$1.1M before the cut
$1.99
20k reviews
Overwhelmingly Positive
CuteRelaxing
Cattails | Become a Cat!
2017
Est. copies
≈ 93k–150k
SteamSpy 20k–50k
Est. revenue
$382k–$1.0M after Steam's cut $694k–$1.6M before the cut
$14.99
3k reviews
Overwhelmingly Positive
CatsLife Sim
Rock Simulator
2019
Est. copies
≈ 57k–93k
SteamSpy under 20k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$1.99
2k reviews
Very Positive
Walking Simulator
2020
Est. copies
≈ 235k–381k
SteamSpy 200k–500k
Est. revenue
Free
Free
9k reviews
Very Positive
Free to PlayWalking Simulator
Youtubers Life
2017
Est. copies
≈ 530k–862k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.1M before the cut
$19.99
15k reviews
Mostly Positive
ManagementSingleplayer

Sizing up your own game? See what its genre can realistically do before you build it.