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How many copies did Immortal Realms: Vampire Wars sell?

Estimated copies sold
≈ 15k–24k
$120k–$323k after Steam's cut $218k–$497k before the cut
from 587 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Immortal Realms: Vampire Wars out and predicted the genre from its 8 similar games. Every figure here, including Immortal Realms: Vampire Wars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–25k
best case 129k (Disciples: Liberation)
Games like Immortal Realms: Vampire Wars

The middle of these games

≈ 2k–25k copies

≈ $3k–$206k after Steam's cut

from ~120 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Disciples: Liberation at ≈ 99k–160k copies, ≈ $1.1M–$2.9M after Steam's cut.

What it took to get here
The games that made it here had under 970 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (6 of 8) and Turn-Based Combat (5 of 8).
The winners
Winners here lead with Dark Fantasy + Female Protagonist, priced around $40.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGStrategy

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