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How many copies did Few Nights More sell?

Estimated copies sold
≈ 10k–17k
$42k–$113k after Steam's cut $76k–$173k before the cut
from 410 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Few Nights More out and predicted the genre from its 8 similar games. Every figure here, including Few Nights More's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 22k–78k
best case 6.4M (Balatro)
Games like Few Nights More

The middle of these games

≈ 22k–78k copies

≈ $229k–$630k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Balatro at ≈ 4.9M–8.0M copies, ≈ $20.2M–$54.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 247 to 21k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (7 of 8) and Deckbuilding (3 of 8).
The winners
Winners here lead with Rogue-like, priced around $17. The breakout hits carry Strategy + Card Game; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Monster Train
2020
Est. copies
≈ 569k–924k
17x vs typical
SteamSpy 500k–1M
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$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
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Card BattlerRogue-lite
Golden Krone Hotel
2017
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≈ 12k–19k
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$32k–$85k after Steam's cut $58k–$131k before the cut
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336 reviews
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Traditional RoguelikeTurn-Based
Rogue Lords
2021
Est. copies
≈ 47k–76k
SteamSpy 100k–200k
Est. revenue
$321k–$863k after Steam's cut $584k–$1.3M before the cut
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For The King
2018
Est. copies
≈ 1.3M–2.2M
33x vs typical
SteamSpy 2M–5M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$19.99
44k reviews
Very Positive
RPGOnline Co-Op
Balatro
2024
Est. copies
≈ 4.9M–8.0M
150x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
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Into the Breach
2018
Est. copies
≈ 676k–1.1M
17x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy
Dungeon Clawler
2026
Est. copies
≈ 98k–159k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M after Steam's cut $734k–$1.7M before the cut
$14.99
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Early AccessRogue-lite
Abalon: Roguelike Tactics CCG
2023
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$155k–$416k after Steam's cut $282k–$640k before the cut
$29.99
757 reviews
Very Positive

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