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How many copies did Deliverance & Reign sell?

Estimated copies sold
≈ 3k–6k
$8k–$21k after Steam's cut $14k–$32k before the cut
from 140 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deliverance & Reign out and predicted the genre from its 8 similar games. Every figure here, including Deliverance & Reign's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–65k
best case 93k (Commander Quest)
Games like Deliverance & Reign

The middle of these games

≈ 17k–65k copies

≈ $58k–$315k after Steam's cut

from ~993 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Commander Quest at ≈ 71k–116k copies, ≈ $235k–$631k after Steam's cut.

What it took to get here
About half the games that made it here had over 382 reviews in their first month; the spread ran 90 to 2k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (6 of 8) and Card Battler (5 of 8).
The winners
Winners here lead with War + Roguelike Deckbuilder, priced around $12.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.9x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.