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wishvane

How many copies did The WILDS sell?

Estimated copies sold
≈ 15k–25k
$21k–$56k after Steam's cut $38k–$86k before the cut
from 614 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The WILDS out and predicted the genre from its 8 similar games. Every figure here, including The WILDS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 574k–682k
best case 2.9M (Russian Fishing 4)
Games like The WILDS

The middle of these games

≈ 574k–682k copies

≈ $5.4M–$7.2M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Sandbox (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Russian Fishing 4 at ≈ 2.2M–3.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 10k to 22k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Simulation, priced around $25. The breakout hits carry Multiplayer + Simulation + Fishing; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Russian Fishing 4
2021
Est. copies
≈ 2.2M–3.6M
5.1x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
90k reviews
Mixed
FishingMultiplayer
Empires of the Undergrowth
2024
Est. copies
≈ 467k–759k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$15.9M before the cut
$29.99
19k reviews
Very Positive
StrategySimulation
Farthest Frontier
2025
Est. copies
≈ 630k–1.0M
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$34.99
25k reviews
Very Positive
Early AccessHistorical
Ranch Simulator: Build, Hunt, Farm
2023
Est. copies
≈ 1.2M–1.9M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$8.2M–$22.0M after Steam's cut $14.9M–$33.8M before the cut
$24.99
48k reviews
Mostly Positive
SimulationMultiplayer
Townscaper
2021
Est. copies
≈ 536k–871k
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$5.99
22k reviews
Overwhelmingly Positive
ExperimentalBuilding
WolfQuest: Anniversary Edition
2025
Est. copies
≈ 328k–534k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$29.99
13k reviews
Overwhelmingly Positive
Early AccessLife Sim
SpaceEngine
2019
Est. copies
≈ 472k–767k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.1M before the cut
$29.99
16k reviews
Overwhelmingly Positive
Early AccessOpen World
Eco
2018
Est. copies
≈ 427k–694k
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
$29.99
14k reviews
Very Positive
Early AccessSimulation

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