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How many copies did Bandits sell?

Estimated copies sold
≈ 749–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 26 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bandits out and predicted the genre from its 8 similar games. Every figure here, including Bandits's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–50k
best case 318k (Brigador: Up-Armored Edition)
Games like Bandits

The middle of these games

≈ 17k–50k copies

≈ $61k–$266k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Brigador: Up-Armored Edition at ≈ 242k–394k copies, ≈ $1.7M–$4.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 302 reviews in their first month; the spread ran 15 to 1k.
The genre you'd be entering
Your set
Your set clusters on Destruction (6 of 8) and Top-Down Shooter (4 of 8).
The winners
Winners here lead with Twin Stick Shooter + Top-Down Shooter, priced around $25. The breakout hits carry Twin Stick Shooter + Difficult + Cyberpunk; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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