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How many copies did Furious Angels sell?

Estimated copies sold
≈ 14k–23k
$19k–$52k after Steam's cut $35k–$80k before the cut
from 412 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Furious Angels out and predicted the genre from its 8 similar games. Every figure here, including Furious Angels's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–96k
best case 167k (Planes, Bullets and Vodka)
Games like Furious Angels

The middle of these games

≈ 27k–96k copies

≈ $102k–$323k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Planes, Bullets and Vodka at ≈ 127k–207k copies, ≈ $175k–$470k after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Arcade (6 of 8) and Bullet Hell (6 of 8).
The winners
Winners here lead with Shoot 'Em Up + Bullet Hell, priced around $5.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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