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How many copies did Mafia II: Definitive Edition sell?

Estimated copies sold
≈ 953k–1.5M
$7.9M–$21.1M after Steam's cut $14.3M–$32.5M before the cut
from 38k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mafia II: Definitive Edition out and predicted the genre from its 8 similar games. Every figure here, including Mafia II: Definitive Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.5M–19.2M
best case 132.9M (Grand Theft Auto V Legacy)
Games like Mafia II: Definitive Edition

The middle of these games

≈ 3.5M–19.2M copies

≈ $47.8M–$95.5M after Steam's cut

from ~156k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Grand Theft Auto V Legacy at ≈ 101.3M–164.6M copies.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 1k to 58k.
The genre you'd be entering
Your set
Your set clusters on Crime (6 of 8) and Open World (6 of 8).
The winners
Winners here lead with Open World + Crime.
The era
The games you compared span 2008 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Online Co-OpCo-op

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