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How many copies did Kingdom Wars 2: Definitive Edition sell?

Estimated copies sold
≈ 13k–21k
$36k–$97k after Steam's cut $65k–$149k before the cut
from 454 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kingdom Wars 2: Definitive Edition out and predicted the genre from its 8 similar games. Every figure here, including Kingdom Wars 2: Definitive Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.9M–4.9M
best case 10.8M (Stellaris)
Games like Kingdom Wars 2: Definitive Edition

The middle of these games

≈ 2.9M–4.9M copies

≈ $33.5M–$56.9M after Steam's cut

from ~91k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stellaris at ≈ 8.2M–13.3M copies, ≈ $112.6M–$302.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Space + Grand Strategy, priced around $50.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Base-BuildingColony Sim

Sizing up your own game? See what its genre can realistically do before you build it.