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How many copies did Shipped sell?

Estimated copies sold
≈ 20k–32k
$55k–$147k after Steam's cut $99k–$226k before the cut
from 691 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shipped out and predicted the genre from its 8 similar games. Every figure here, including Shipped's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 365k–776k
best case 7.1M (World of Warships)
Games like Shipped

The middle of these games

≈ 365k–776k copies

≈ $4.0M–$7.4M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: World of Warships at ≈ 5.4M–8.7M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 5k to 20k.
The genre you'd be entering
Your set
Your set clusters on Naval Combat (8 of 8) and Naval (5 of 8).
The winners
Winners here lead with Naval Combat + Co-op. The breakout hits carry Free to Play + Tactical + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionAdventure
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too small to compare
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IndieNaval

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