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How many copies did Blazing Sails sell?

Estimated copies sold
≈ 265k–431k
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blazing Sails out and predicted the genre from its 8 similar games. Every figure here, including Blazing Sails's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 140k–218k
best case 64.7M (War Thunder)
Games like Blazing Sails

The middle of these games

≈ 140k–218k copies

≈ $1.5M–$2.5M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Co-op (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: War Thunder at ≈ 49.3M–80.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 625 to 31k.
The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Naval Combat + Co-op, priced around $22. The breakout hits carry Free to Play + Naval Combat; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationSandbox

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