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How many copies did No Time sell?

Estimated copies sold
≈ 63k–103k
$227k–$609k after Steam's cut $412k–$937k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left No Time out and predicted the genre from its 8 similar games. Every figure here, including No Time's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 270k–742k
best case 11.3M (Life is Strange - Episode 1)
Games like No Time

The middle of these games

≈ 270k–742k copies

≈ $1.7M–$5.5M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Life is Strange - Episode 1 at ≈ 8.6M–13.9M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 837 reviews in their first month; the spread ran 295 to 4k.
The genre you'd be entering
Your set
Your set clusters on Time Manipulation (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Story Rich + Choices Matter. The breakout hits carry Choices Matter + Great Soundtrack + Female Protagonist; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Life is Strange - Episode 1
2015
Est. copies
≈ 8.6M–13.9M
21x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
176k reviews
Overwhelmingly Positive
Story RichChoices Matter
The Sexy Brutale
2017
Est. copies
≈ 143k–233k
SteamSpy 100k–200k
Est. revenue
$788k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$19.99
4k reviews
Very Positive
PuzzleMystery
5D Chess With Multiverse Time Travel
2020
Est. copies
≈ 222k–361k
SteamSpy 100k–200k
Est. revenue
$733k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$11.99
9k reviews
Overwhelmingly Positive
ChessTime Travel
Quantum Break
2016
Est. copies
≈ 1.3M–2.1M
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$14.1M–$38.0M after Steam's cut $25.7M–$58.5M before the cut
$39.99
31k reviews
Very Positive
ActionStory Rich
Singularity™
2010
Est. copies
≈ 374k–608k
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$29.99
6k reviews
Very Positive
FPSAction
Braid
2009
Est. copies
≈ 629k–1.0M
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before the cut
$14.99
10k reviews
Very Positive
Puzzle-PlatformerPuzzle
Duck Paradox
2024
Est. copies
≈ 8k–13k
too small to compare
SteamSpy under 20k
Est. revenue
$22k–$60k after Steam's cut $41k–$92k before the cut
$9.99
328 reviews
Very Positive
SingleplayerShoot 'Em Up
Twelve Minutes
2021
Est. copies
≈ 200k–326k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$24.99
8k reviews
Mostly Positive
IndieAdventure

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