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How many copies did FlowScape sell?

Estimated copies sold
≈ 38k–62k
$157k–$423k after Steam's cut $286k–$650k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FlowScape out and predicted the genre from its 8 similar games. Every figure here, including FlowScape's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17.3M–29.9M
best case 104.7M (Garry's Mod)
Games like FlowScape

The middle of these games

≈ 17.3M–29.9M copies

≈ $249.7M–$366.4M after Steam's cut

from ~442k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Open World (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Garry's Mod at ≈ 79.8M–129.6M copies, ≈ $219.1M–$589.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Open World (4 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $10. The breakout hits carry First-Person; a typical game here doesn't.
The era
The games you compared span 2006 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

10 Pin Bowling (VR Support)
2021
Est. copies
≈ 25–40
too small to compare
SteamSpy 20k–50k
Est. revenue
$75–$200 after Steam's cut $137–$308 before the cut
$10.99
1 reviews
1 user reviews
SimulationSports
Project Zomboid
2013
Est. copies
≈ 30.2M–49.0M
SteamSpy 10M–20M
Est. revenue
$207.3M–$557.3M after Steam's cut $376.9M–$857.4M before the cut
$24.99
477k reviews
Very Positive
SurvivalZombies
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Wallpaper Engine
2018
Est. copies
≈ 30.8M–50.0M
2.3x vs typical
SteamSpy 20M–50M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before the cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
Garry's Mod
2006
Est. copies
≈ 79.8M–129.6M
2.9x vs typical
SteamSpy 20M–50M
Est. revenue
$219.1M–$589.2M after Steam's cut $398.4M–$906.5M before the cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
DayZ
2018
Est. copies
≈ 14.2M–23.1M
SteamSpy 10M–20M
Est. revenue
$195.8M–$526.4M after Steam's cut $356.0M–$809.9M before the cut
$49.99
469k reviews
Mostly Positive
SurvivalOpen World
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
2.3x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies

Sizing up your own game? See what its genre can realistically do before you build it.