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How many copies did Mech Mechanic Simulator sell?

Estimated copies sold
≈ 17k–28k
$95k–$256k after Steam's cut $173k–$394k before the cut
from 698 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mech Mechanic Simulator out and predicted the genre from its 8 similar games. Every figure here, including Mech Mechanic Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25k–167k
best case 1.6M (Generation Zero®)
Games like Mech Mechanic Simulator

The middle of these games

≈ 25k–167k copies

≈ $94k–$1.5M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Base-Building (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Generation Zero® at ≈ 1.2M–2.0M copies, ≈ $8.3M–$22.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 732 reviews in their first month; the spread ran 327 to 3k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (4 of 8) and Crafting (4 of 8).
The winners
Winners here lead with Open World + Survival, priced around $25.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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