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How many copies did Homebrew - Patent Unknown sell?

Estimated copies sold
≈ 54k–89k
$225k–$604k after Steam's cut $408k–$929k before the cut
from 973 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Homebrew - Patent Unknown out and predicted the genre from its 8 similar games. Every figure here, including Homebrew - Patent Unknown's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 423k–737k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Homebrew - Patent Unknown

The middle of these games

≈ 423k–737k copies

≈ $2.4M–$6.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 6k to 208k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20. The breakout hits carry Management + Mythology + Tactical RPG; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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AdventureIndie

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