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How many copies did RockaBowling VR sell?

Estimated copies sold
≈ 58–94
$64–$171 after Steam's cut $116–$263 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RockaBowling VR out and predicted the genre from its 8 similar games. Every figure here, including RockaBowling VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 220–3.0M
best case 12.1M (VRChat)
Games like RockaBowling VR

The middle of these games

≈ 220–3.0M copies

≈ $2k–$168k after Steam's cut

from ~305 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: VRChat at ≈ 9.2M–15.0M copies.

What it took to get here
The games that made it here had under 459 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with VR + Anime.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VRChat
2017
Est. copies
≈ 9.2M–15.0M
880x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
268k reviews
Mostly Positive
VRFree to Play
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
570x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Premium Bowling
2019
Est. copies
≈ 14k–23k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$77k–$207k after Steam's cut $140k–$319k before the cut
$19.99
487 reviews
Very Positive
SportsSimulation
10 Pin Bowling (VR Support)
2021
Est. copies
≈ 25–40
SteamSpy 20k–50k
Est. revenue
$75–$200 after Steam's cut $137–$308 before the cut
$10.99
1 reviews
1 user reviews
SimulationSports
VR SUPER SPORTS
2017
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before the cut
$12.99
122 reviews
Mixed
SportsAction
Pure Bowl VR Bowling
2021
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$813–$2k after Steam's cut $1k–$3k before the cut
$16.99
7 reviews
7 user reviews
BowlingVR
All-In-One Sports VR
2023
Est. copies
≈ 19k–31k
2.5x vs typical
SteamSpy 20k–50k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$19.99
769 reviews
Very Positive
CLASHBOWL
2022
Est. copies
≈ 149–242
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$39.99
6 reviews
6 user reviews
Simulatione-sports

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