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How many copies did Arcanium: Rise of Akhan sell?

Estimated copies sold
≈ 20k–33k
$111k–$299k after Steam's cut $202k–$460k before the cut
from 815 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Arcanium: Rise of Akhan out and predicted the genre from its 8 similar games. Every figure here, including Arcanium: Rise of Akhan's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 281k–988k
best case 2.5M (Minion Masters)
Games like Arcanium: Rise of Akhan

The middle of these games

≈ 281k–988k copies

≈ $2.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

What it took to get here
About half the games that made it here had over 1 reviews in their first month; the spread ran 1 to 5.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Card Battler (8 of 8) and Card Game (6 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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PvETrading Card Game

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