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How big is Late City Riders?

Estimated owners
≈ 3k–4k
from 89 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Late City Riders out and predicted the genre from its 8 similar games. Every figure here, including Late City Riders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 269–3k
best case 279k (Drift86)
Games like Late City Riders

The middle of these games

≈ 269–3k copies

≈ $126–$6k after Steam's cut

from ~19 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Drift86 at ≈ 213k–346k copies, ≈ $116k–$313k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 1k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Racing + Arcade, priced around $2. The breakout hits carry Arcade + Multiplayer + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

CHARGED: RC Racing
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ActionRacing
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≈ 88k–143k
187x vs typical
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RacingArcade
Drift86
2019
Est. copies
≈ 213k–346k
389x vs typical
SteamSpy 200k–500k
Est. revenue
$116k–$313k after Steam's cut $212k–$481k before the cut
$1.99
7k reviews
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RacingMultiplayer
BMX Wild Run
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$1k–$3k after Steam's cut $2k–$4k before the cut
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15 reviews
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RacingSimulation
Rival Roads Car Racing
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≈ 124–202
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$68–$183 after Steam's cut $123–$281 before the cut
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5 reviews
5 user reviews
RacingAutomobile Sim
Crash Time - Undercover
2024
Est. copies
≈ 5k–8k
10x vs typical
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$19k–$52k after Steam's cut $35k–$80k before the cut
$14.99
190 reviews
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ActionRacing
Lawnmower Game: Racing
2020
Est. copies
≈ 2k–4k
5.1x vs typical
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Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$4.99
97 reviews
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RacingAutomobile Sim
ZombieVan Drive
2021
Est. copies
≈ 149–242
SteamSpy under 20k
Est. revenue
$41–$109 after Steam's cut $74–$168 before the cut
$0.99
6 reviews
6 user reviews
RacingCasual

Sizing up your own game? See what its genre can realistically do before you build it.