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How many copies did Buzludzha VR sell?

Estimated copies sold
≈ 1k–2k
$5k–$12k after Steam's cut $8k–$19k before the cut
from 48 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Buzludzha VR out and predicted the genre from its 8 similar games. Every figure here, including Buzludzha VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–175k
best case 316k (Train Sim World® 2020)
Games like Buzludzha VR

The middle of these games

≈ 27k–175k copies

≈ $245k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Train Sim World® 2020 at ≈ 241k–391k copies, ≈ $859k–$2.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 387 reviews in their first month; the spread ran 273 to 4k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Open World (4 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $13.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Titanic: The Experience
2017
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$12k–$32k after Steam's cut $22k–$50k before the cut
$3.99
319 reviews
Mixed
SimulationExperience
Feather
2019
Est. copies
≈ 23k–38k
SteamSpy under 20k
Est. revenue
$64k–$171k after Steam's cut $116k–$263k before the cut
$9.99
805 reviews
Very Positive
ExplorationFlight
SimRail - The Railway Simulator
2024
Est. copies
≈ 136k–221k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$34.99
5k reviews
Very Positive
TrainsSimulation
UNDER the SAND - a road trip simulator
2020
Est. copies
≈ 40k–65k
SteamSpy under 20k
Est. revenue
$219k–$589k after Steam's cut $399k–$907k before the cut
$19.99
2k reviews
Mostly Positive
DrivingAutomobile Sim
Everything
2017
Est. copies
≈ 133k–216k
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $995k–$2.3M before the cut
$14.99
4k reviews
Very Positive
PhilosophicalSimulation
Out of Ore
2022
Est. copies
≈ 103k–167k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$708k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$24.99
4k reviews
Very Positive
SimulationSandbox
Townsmen VR
2022
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$156k–$419k after Steam's cut $283k–$644k before the cut
$39.99
571 reviews
Very Positive
SimulationStrategy
Train Sim World® 2020
2017
Est. copies
≈ 241k–391k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
Mostly Positive
SimulationTrains

Sizing up your own game? See what its genre can realistically do before you build it.