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How many copies did Feather sell?

Estimated copies sold
≈ 23k–38k
$64k–$171k after Steam's cut $116k–$263k before the cut
from 805 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Feather out and predicted the genre from its 8 similar games. Every figure here, including Feather's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 698k–1.9M
best case 10.8M (Stellaris)
Games like Feather

The middle of these games

≈ 698k–1.9M copies

≈ $4.6M–$23.1M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Stellaris at ≈ 8.2M–13.3M copies, ≈ $112.6M–$302.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 57 reviews in their first month; the spread ran 10 to 11k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Flight (7 of 8).
The winners
Winners here lead with Space + Grand Strategy, priced around $50.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.0x vs typical
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