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How many copies did Titanic: The Experience sell?

Estimated copies sold
≈ 11k–18k
$12k–$32k after Steam's cut $22k–$50k before the cut
from 319 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Titanic: The Experience out and predicted the genre from its 8 similar games. Every figure here, including Titanic: The Experience's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 155k–254k
best case 655k (The Test)
Games like Titanic: The Experience

The middle of these games

≈ 155k–254k copies

≈ $832k–$1.4M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Test at ≈ 499k–811k copies, ≈ $273k–$734k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 603 reviews in their first month; the spread ran 273 to 4k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Choose Your Own Adventure (3 of 8).
The winners
Winners here lead with Choose Your Own Adventure + Simulation, priced around $2. The breakout hits carry Pixel Graphics + Psychological + Multiple Endings; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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TrainsSimulation
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DogLife Sim
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≈ 259k–420k
1.6x vs typical
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3.7x vs typical
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PhilosophicalSimulation

Sizing up your own game? See what its genre can realistically do before you build it.