wishvane
How many copies did 狼と香辛料VR/Spice&WolfVR sell?
Estimated copies sold
≈ 35k–57k
$241k–$648k net $438k–$997k gross
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 狼と香辛料VR/Spice&WolfVR out and predicted the genre from its 8 similar games. Every figure here, including 狼と香辛料VR/Spice&WolfVR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–3.0M
best case 12.0M (VRChat)
The Multiplayer lane

A big, proven genre: most sell around 2.6M copies.

A typical game
≈ 2.6M copies
≈ $12.2M after Steam's cut
from ~75k reviews
Best case
≈ 12.0M copies
VRChat
from 265k reviews

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with VR + Free to Play, priced around $12.
  • The games you compared span 2013 to 2020, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

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$18.1M–$48.6M net $32.9M–$74.8M gross
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≈ 1.1M–1.8M
SteamSpy 1M–2M
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Free to PlayCo-op +6
2017
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≈ 1.9M–3.0M
SteamSpy 2M–5M
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$5.1M–$13.7M net $9.3M–$21.1M gross
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54k reviews
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Card GameMultiplayer +6
2017
Est. copies
≈ 9.1M–14.8M
3.5x vs typical
SteamSpy 20M–50M
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Mostly Positive
VRFree to Play +6
2013
Est. copies
≈ 877k–1.4M
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.5M net $4.4M–$10.0M gross
$9.99
17k reviews
Very Positive
SimulationFunny +6
2020
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$8.1M–$21.8M net $14.7M–$33.5M gross
$14.99
74k reviews
Very Positive
MultiplayerCasual +6

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Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples