Sign in
wishvane

How big is Totally Accurate Battlegrounds?

Estimated owners
≈ 2.7M–4.3M
from 88k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Totally Accurate Battlegrounds out and predicted the genre from its 8 similar games. Every figure here, including Totally Accurate Battlegrounds's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 622k–673k
best case 4.5M (Stumble Guys)
Games like Totally Accurate Battlegrounds

The middle of these games

≈ 622k–673k copies

≈ $3.5M–$7.9M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Physics (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stumble Guys at ≈ 3.4M–5.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 115 to 83k.
The genre you'd be entering
Your set
Your set clusters on Physics (4 of 8) and Open World (3 of 8).
The winners
Winners here lead with Animation & Modeling + Software, priced around $32. The breakout hits carry Free to Play; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Blender
2015
Est. copies
≈ 4.4M–7.2M
4.8x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
91k reviews
Overwhelmingly Positive
Animation & ModelingSoftware
Stumble Guys
2021
Est. copies
≈ 3.4M–5.6M
7.4x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
138k reviews
Very Positive
Free to PlayBattle Royale
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
3.2x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.2M before the cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
Dragon's Dogma 2
2024
Est. copies
≈ 2.9M–4.7M
6.2x vs typical
SteamSpy 2M–5M
Est. revenue
$31.7M–$85.1M after Steam's cut $57.6M–$131.0M before the cut
$39.99
116k reviews
Mixed
Open WorldRPG
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 462k–751k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
World War 3
2022
Est. copies
≈ 1.4M–2.2M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
55k reviews
Mixed
Free to PlayFPS
Drunken Wrestlers 2
2019
Est. copies
≈ 540k–878k
SteamSpy 500k–1M
Est. revenue
$593k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$3.99
19k reviews
Very Positive
Early AccessMultiplayer
Skater XL - The Ultimate Skateboarding Game
2020
Est. copies
≈ 485k–788k
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before the cut
$39.99
20k reviews
Very Positive
SkateboardingSkating

Sizing up your own game? See what its genre can realistically do before you build it.