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How many copies did Boom 3D Windows: Experience 3D surround sound in games sell?

Estimated copies sold
≈ 23k–37k
$106k–$286k after Steam's cut $194k–$440k before the cut
from 791 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Boom 3D Windows: Experience 3D surround sound in games out and predicted the genre from its 8 similar games. Every figure here, including Boom 3D Windows: Experience 3D surround sound in games's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–18k
best case 4.7M (Soundpad)
Games like Boom 3D Windows: Experience 3D surround sound in games

The middle of these games

≈ 5k–18k copies

≈ $23k–$94k after Steam's cut

from ~191 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Soundpad at ≈ 3.6M–5.8M copies, ≈ $4.9M–$13.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 68 reviews in their first month; the spread ran 30 to 324.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Audio Production (7 of 8) and Utilities (7 of 8).
The winners
Winners here lead with Utilities + Audio Production, priced around $5. The breakout hits carry NSFW + Mature + Cold War; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soundpad
2017
Est. copies
≈ 3.6M–5.8M
544x vs typical
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before the cut
$4.99
104k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Holoswitch
2021
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$9.99
191 reviews
Mixed
UtilitiesVR
AppGameKit Classic: Easy Game Development
2014
Est. copies
≈ 37k–60k
3.4x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
658 reviews
Very Positive
Game DevelopmentSoftware Training
Tribe XR | DJ Academy
2019
Est. copies
≈ 10k–17k
1.9x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
354 reviews
Mostly Positive
VRMusic
SynthVR
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $19k–$42k before the cut
$24.99
60 reviews
Very Positive
Audio ProductionUtilities
VeeR VR:VR Video and Movie Platform
2017
Est. copies
≈ 6k–10k
SteamSpy 100k–200k
Est. revenue
Free
Free
171 reviews
Mostly Positive
UtilitiesVideo Production
Paradiddle
2022
Est. copies
≈ 17k–27k
3.6x vs typical
SteamSpy 20k–50k
Est. revenue
$116k–$311k after Steam's cut $210k–$479k before the cut
$24.99
679 reviews
Very Positive
VRMusic
Virtual Home Theater VR Video Player
2019
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before the cut
$29.99
123 reviews
Very Positive
UtilitiesAudio Production

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