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How many copies did Dust to the End sell?

Estimated copies sold
≈ 31k–51k
$103k–$278k after Steam's cut $188k–$428k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dust to the End out and predicted the genre from its 8 similar games. Every figure here, including Dust to the End's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 529–684
best case 21k (Apocalipsis)
Games like Dust to the End

The middle of these games

≈ 529–684 copies

≈ $1k–$2k after Steam's cut

from ~20 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Post-apocalyptic (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Apocalipsis at ≈ 16k–26k copies, ≈ $30k–$82k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 367 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Post-apocalyptic (3 of 8) and Board Game (2 of 8).
The winners
Winners here lead with Simulation + Anime, priced around $18. The breakout hits carry Singleplayer; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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