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How many copies did Apocalipsis sell?

Estimated copies sold
≈ 16k–26k
$30k–$82k after Steam's cut $55k–$126k before the cut
from 521 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Apocalipsis out and predicted the genre from its 8 similar games. Every figure here, including Apocalipsis's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 546k–1.5M
best case 1.4M (Firework)
Games like Apocalipsis

The middle of these games

≈ 546k–1.5M copies

≈ $2.4M–$7.1M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Firework at ≈ 1.1M–1.8M copies, ≈ $3.0M–$8.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 2k to 13k.
The genre you'd be entering
Your set
Your set clusters on Horror (6 of 8) and Psychological Horror (6 of 8).
The winners
Winners here lead with Horror + Puzzle, priced around $10.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Rusty Lake Hotel
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≈ 1.2M–1.9M
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Choo-Choo Charles
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Slay the Princess — The Pristine Cut
2023
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≈ 837k–1.4M
1.7x vs typical
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Visual NovelChoices Matter
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IndieAdventure
Firework
2021
Est. copies
≈ 1.1M–1.8M
2.2x vs typical
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HorrorIndie

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