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How many copies did Roguebook sell?

Estimated copies sold
≈ 113k–184k
$776k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Roguebook out and predicted the genre from its 8 similar games. Every figure here, including Roguebook's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 446k–684k
best case 8.2M (Slay the Spire)
Games like Roguebook

The middle of these games

≈ 446k–684k copies

≈ $3.4M–$5.8M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 15k reviews in their first month; the spread ran 6k to 21k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (8 of 8) and Card Game (7 of 8).
The winners
Winners here lead with Card Game + Deckbuilding, priced around $20.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Balatro
2024
Est. copies
≈ 4.9M–8.0M
17x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
18x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
月圆之夜 (Night of Full Moon)
2019
Est. copies
≈ 316k–514k
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Very Positive
Card GameFree to Play
Griftlands
2021
Est. copies
≈ 359k–583k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$19.99
14k reviews
Very Positive
Card BattlerRogue-lite
Monster Train
2020
Est. copies
≈ 569k–924k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Hand of Fate
2015
Est. copies
≈ 521k–847k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$19.99
11k reviews
Very Positive
Dicey Dungeons
2019
Est. copies
≈ 340k–553k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler
Inscryption
2021
Est. copies
≈ 3.7M–6.0M
13x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.3M after Steam's cut $36.7M–$83.5M before the cut
$19.99
148k reviews
Overwhelmingly Positive
Card BattlerCard Game

Sizing up your own game? See what its genre can realistically do before you build it.