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How many copies did Svoboda 1945: Liberation sell?

Estimated copies sold
≈ 5k–8k
$21k–$57k after Steam's cut $38k–$87k before the cut
from 193 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Svoboda 1945: Liberation out and predicted the genre from its 8 similar games. Every figure here, including Svoboda 1945: Liberation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–73k
best case 158k (Fate/stay night REMASTERED)
Games like Svoboda 1945: Liberation

The middle of these games

≈ 41k–73k copies

≈ $145k–$336k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Fate/stay night REMASTERED at ≈ 120k–195k copies, ≈ $990k–$2.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 379 reviews in their first month; the spread ran 21 to 1k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Visual Novel (6 of 8).
The winners
Winners here lead with Visual Novel + Anime, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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