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How many copies did Ignited in Cavern sell?

Estimated copies sold
≈ 34k–55k
$19k–$50k after Steam's cut $34k–$77k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ignited in Cavern out and predicted the genre from its 8 similar games. Every figure here, including Ignited in Cavern's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 84k–197k
best case 2.0M (The Hungry Lamb: Traveling in the Late Ming Dynasty)
Games like Ignited in Cavern

The middle of these games

≈ 84k–197k copies

≈ $375k–$939k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Hungry Lamb: Traveling in the Late Ming Dynasty at ≈ 1.5M–2.4M copies, ≈ $4.1M–$11.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 563 reviews in their first month; the spread ran 113 to 13k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Word Game (6 of 8).
The winners
Winners here lead with Visual Novel + Historical, priced around $10. The breakout hits carry Cooking + Dark + Historical; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Aonatsu Line
2022
Est. copies
≈ 25k–41k
SteamSpy 20k–50k
Est. revenue
$241k–$648k after Steam's cut $438k–$997k before the cut
$34.99
1k reviews
Very Positive
CasualAdventure
恋爱绮谭~不存在的夏天~
2020
Est. copies
≈ 73k–119k
SteamSpy 100k–200k
Est. revenue
$181k–$486k after Steam's cut $329k–$748k before the cut
$8.99
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Visual NovelMystery
Aliya: Timelink
2024
Est. copies
≈ 238k–387k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$196k–$526k after Steam's cut $356k–$810k before the cut
$2.99
10k reviews
Overwhelmingly Positive
RPGInteractive Fiction
WILL: A Wonderful World / WILL:美好世界
2017
Est. copies
≈ 189k–306k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$777k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
月に寄りそう乙女の作法
2022
Est. copies
≈ 112k–182k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.1M before the cut
$39.99
5k reviews
Overwhelmingly Positive
Visual NovelWord Game
Hakuoki: Kyoto Winds
2017
Est. copies
≈ 80k–130k
SteamSpy 50k–100k
Est. revenue
$219k–$589k after Steam's cut $399k–$907k before the cut
$9.99
2k reviews
Very Positive
OtomeVisual Novel
The Hungry Lamb: Traveling in the Late Ming Dynasty
2024
Est. copies
≈ 1.5M–2.4M
20x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before the cut
$9.99
60k reviews
Very Positive
Visual NovelHistorical
恋爱绮谭 不存在的真相
2022
Est. copies
≈ 55k–89k
SteamSpy 50k–100k
Est. revenue
$211k–$567k after Steam's cut $384k–$873k before the cut
$13.99
2k reviews
Very Positive
Interactive FictionWord Game

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