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How many copies did Figment 2: Creed Valley sell?

Estimated copies sold
≈ 35k–58k
$244k–$655k after Steam's cut $443k–$1.0M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Figment 2: Creed Valley out and predicted the genre from its 8 similar games. Every figure here, including Figment 2: Creed Valley's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 80k–222k
best case 391k (TOEM: A Photo Adventure)
Games like Figment 2: Creed Valley

The middle of these games

≈ 80k–222k copies

≈ $684k–$2.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: TOEM: A Photo Adventure at ≈ 298k–485k copies, ≈ $1.6M–$4.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 525 reviews in their first month; the spread ran 250 to 1k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (7 of 8) and Exploration (6 of 8).
The winners
Winners here lead with Cozy + Wholesome, priced around $20.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.1x vs typical
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PuzzleAdventure

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