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How big is Scribble It!?

Estimated owners
≈ 200k–324k
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Scribble It! out and predicted the genre from its 8 similar games. Every figure here, including Scribble It!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26.2M–42.0M
best case 103.6M (Team Fortress 2)
Games like Scribble It!

The middle of these games

≈ 26.2M–42.0M copies

≈ $72.7M–$86.4M after Steam's cut

from ~691k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Battle Royale (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Team Fortress 2 at ≈ 79.0M–128.3M copies.

The genre you'd be entering
Your set
Your set clusters on Battle Royale (2 of 8) and First-Person (2 of 8).
The winners
Winners here lead with Hero Shooter + FPS.
The era
The games you compared span 2007 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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MultiplayerSocial Deduction

Sizing up your own game? See what its genre can realistically do before you build it.