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How many copies did Bloons TD 6 sell?

Estimated copies sold
≈ 12.0M–19.5M
$46.1M–$124.0M after Steam's cut $83.8M–$190.7M before the cut
from 394k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bloons TD 6 out and predicted the genre from its 8 similar games. Every figure here, including Bloons TD 6's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–1.9M
best case 13.0M (7 Days to Die)
Games like Bloons TD 6

The middle of these games

≈ 1.4M–1.9M copies

≈ $7.5M–$16.7M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Base-Building (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 7 Days to Die at ≈ 9.9M–16.1M copies, ≈ $122.7M–$330.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Base-Building (4 of 8) and Resource Management (3 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $35.
The era
The games you compared span 2000 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
13x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies
Counter-Strike
2000
Est. copies
≈ 16.5M–26.8M
8.3x vs typical
SteamSpy 10M–20M
Est. revenue
$45.4M–$122.0M after Steam's cut $82.5M–$187.7M before the cut
$9.99
261k reviews
Overwhelmingly Positive
ActionFPS
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$19.99
31k reviews
Very Positive
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Factorio
2020
Est. copies
≈ 5.8M–9.4M
7.5x vs typical
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Bloons TD Battles
2016
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
Free
Free
29k reviews
Very Positive
Free to PlayTower Defense
Minion Masters
2019
Est. copies
≈ 1.9M–3.1M
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
65k reviews
Very Positive
PvETrading Card Game
Mindustry
2019
Est. copies
≈ 803k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management

Sizing up your own game? See what its genre can realistically do before you build it.